Slarkrethel

The Kraken. Ancient beyond reckoning. Wants something or other, and is working towards that goal. Everything in this campaign is ultimately geared towards his best interest.

When Iymrith reached out to the agents of the Kraken Society for assistance, Slarkrethel instructed its devotees to humor the dragon by capturing King Hekaton after slaying Queen Neri.

Slarkrethel placed an enchantment on the Morkoth that conceals it from divination spells and allows the kraken to locate the ship unerringly.

At the end of the campaign, when the characters are on the Morkoth and freeing King Hekaton, if the Kraken reaches the castle while they are still on it, it seeks to terrify and humble the adventurers, not annihilate them, so it mainly uses its tentacles to crush the Morkoth and pull it into the depths. Under no circumstances does the kraken allow the ship to fall into enemy hands.

Once it sinks the Morkoth, the kraken withdraws into the dark depths. If Hekaton is present, the kraken tries to drag the storm giant king down with it, leaving the puny and insignificant surface-dwelling adventurers to fend for themselves. Hekaton doesn't survive long in the kraken's clutches. If the storm giant king dies, all is not lost. Characters return to Maelstrom and report the sorry news to Serissa. Although Hekaton's death is hard on her, Serissa is determined to see the Ordning restored in his name and takes her father's place at the end of the story.